Author Topic: Undercutting and detail loss on screens. Quick explanation.  (Read 8280 times)

Offline blue moon

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Undercutting and detail loss on screens. Quick explanation.
« on: April 09, 2011, 02:53:50 PM »
With Dave's permission (he said he would join shortly), here is an article from his web page.

It explains the issues arising from using fluorescent tubes (rather than point light source) and not having a vacuum table.
http://www.positivityltd.co.uk/Tutorial/Losing-Detail-Exposure.html
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If you are using an array of black-lights or other diffuse light source you may find that your ability to print fine detail is restricted, here's why:
This is a schematic diagram of an exposure unit.


The mask is in perfect contact with the flat screen. If there was only one small tube the system would approximate to a point source and the light would cure the screen so that the image is faithfully transferred to the screen.

Compare that to the effect of the light from the tubes at the extremes, they are going to undercut the mask and result in a loss of detail and closing of halftones.

If you do not use a vacuum the chances of good contact between mask and screen are nil, and that includes a piece of plywood and some bricks.
Once contact is lost the undercutting is made worse.


    * So point light sources are good, but if you have a point source then most of the energy will be wasted and result in long exposure times. Even commercial exposure units will make a reasonable compromise which leads to the exposure distance being about the same as the diagonal of your screen.
    * Vacuum units are essential for fine detail and halftone printing.
    * The screen in the area between point source and diffuse source will receive a variable amount of light which means that some may wash out other bits won't. You will have variable detail depending on your washout.
    * Over-exposure will make the problems worse because more of the semi-cured emulsion will resist washout.
    * I've shown a flat screen, screens aren't flat, they follow the contours of the mesh. Even with a good vacuum contact will not be perfect.
    * Light travels in straight lines - except when it hits anything, the first thing that happens is light-scattering so that even a perfect system would have some undercutting due to scatter. Tinted mesh absorbs uv light and reduces scatter.


Thank You Dave!
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Offline squeezee

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #1 on: April 09, 2011, 04:04:21 PM »
I'm here  :)
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Offline Dottonedan

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #2 on: April 11, 2011, 12:02:56 AM »
Nice post. Good illustration.
Artist & Sim Process separator, Co owner of The Shirt Board, Past M&R Digital tech installer for I-Image machines. Over 28 yrs in the apparel industry. Apparel sales, http://www.designsbydottone.com  e-mail art@designsbydottone.com 615-821-7850

Offline squeezee

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #3 on: April 11, 2011, 05:50:27 AM »
It's no rocket science really, if you have a diffuse light source your mask will be less effective.
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Offline Dottonedan

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #4 on: April 11, 2011, 11:43:43 AM »
It's no rocket science really, if you have a diffuse light source your mask will be less effective.

Never tell the audience "it's easy" or "it's not rocket science". A magician never says "It's easy". It's all actually VERY HARD. Extremely difficult and challenging. Many years of trial and error.

You'll make everyone think we're just ordinary people. ;D
Artist & Sim Process separator, Co owner of The Shirt Board, Past M&R Digital tech installer for I-Image machines. Over 28 yrs in the apparel industry. Apparel sales, http://www.designsbydottone.com  e-mail art@designsbydottone.com 615-821-7850

Offline squeezee

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #5 on: April 11, 2011, 12:23:47 PM »
English modesty...
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Offline tpitman

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #6 on: April 29, 2011, 09:29:29 AM »
It's no rocket science really, if you have a diffuse light source your mask will be less effective.

Never tell the audience "it's easy" or "it's not rocket science". A magician never says "It's easy". It's all actually VERY HARD. Extremely difficult and challenging. Many years of trial and error.

You'll make everyone think we're just ordinary people. ;D

You mean there's more to screenprinting than some stoner with a ponytail pullin' a squeegie???
Work is the curse of the drinking class . . .

Offline squeezee

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #7 on: April 29, 2011, 05:37:11 PM »
clearly not  ;)
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Offline Fresh Baked Printing

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #8 on: April 30, 2011, 12:28:27 AM »
For cap film users, another good reason to remove the plastic before exposing. Spot color no big deal to leave it on but on detailed or tight registers, removing the plastic will help with undercutting.
Conversely, but less so, there are times when you want to leave it on to encourage undercutting.
Also, depending how dry the ink is on your positive, leaving the plastic on can help prevent the positive from sticking to the cap film.
« Last Edit: April 30, 2011, 09:23:41 AM by Fresh Baked Printing (bkd001) »
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Offline Chadwick

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #9 on: April 30, 2011, 03:16:54 AM »
Vacuum blanket is key.
Even when using metal halide with diffusion blacklight above the main source,  it can still fail.
Square and level screen-frames kinda help too..heh

I think the biggest problem most face though, is output quality of positives.
Get that right, and everything else, while not simple, will still go much smoother.

Not trying to de-rail the thread, just .02 that relates.
Cheers.

Offline DouglasGrigar

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #10 on: May 22, 2011, 12:26:17 AM »
For cap film users, another good reason to remove the plastic before exposing. Spot color no big deal to leave it on but on detailed or tight registers, removing the plastic will help with undercutting.
Conversely, but less so, there are times when you want to leave it on to encourage undercutting.
Also, depending how dry the ink is on your positive, leaving the plastic on can help prevent the positive from sticking to the cap film.


If you expose both methods, develop and print you will actually see a notable difference in the quality of the line and edge from the two even with the ?just a simple Joe?s Bar and Grill job (C)? spot color prints.

Humidity and the photo-emulsion along with the positive emulsion layer can and does often cause the problem you mention - I would in most cases be willing to sacrifice the positive for a good exposure, the pricing should be sufficient to cover the cost of the positive (I would say should include a profit on the positive BTW).
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Offline jsheridan

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #11 on: May 22, 2011, 02:18:37 AM »

I think the biggest problem most face though, is output quality of positives.
Get that right, and everything else, while not simple, will still go much smoother.


 Make a good black,.. and use a clear film.

Back it up with a good exposure.

Yep, pretty simple.  8)

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Offline Chadwick

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Re: Undercutting and detail loss on screens. Quick explanation.
« Reply #12 on: May 29, 2011, 06:13:19 AM »
 ;)