screen printing > Waterbase and Discharge

What brand of base do yall use for Waterbase printing?

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Raw Paw:
Hello there!  I'm curious what y'alls preferred base for Waterbased printing.

We've been using CCI W-BASE for a couple years now, and I'm starting to have lots of issues with how watery certain mixes are..  It can make printing consistently clean halftones near impossible.  The ink is so thin it will bleed through the screen during a standard flood on 110 mesh.  We've used Matsui Clear 301 a bit and I prefer the thickness of the ink.  It's less translucent than the CCI W-BASE and has a strange odor, but I love printing with it.  It has the same consistency as the Green Galaxy Clear Core + Opaque core combo.  We moved away from the Green Galaxy bases because it's annoying having to use two bases for every Waterbase mix.

Are there any other bases I should be aware of?  We still use CCI CMS pigments, D-BASE and D-WHITE and have no problems there.  Thanks!

Rockers:
We have switched to Magna Colours. The quality of the inks and the range of products leave nothing to be desired.
Have a look
https://www.magnacolours.com/

Distributors are here
https://www.magnacolours.com/distributors/#North%20America%20&%20Canada

Enjoy:)

Pangea:
110 mesh? Plenty of more knowledgeable members here but the lowest I go is 156-160 and that's for HSA white, occasionally DC white (if the art is thicker) and Permaset Super Cover. Typically for any pigmented/RFU I'll go 200-230. We run Matsui/CCI/GG CMS systems and bases depending on the job.

ericheartsu:
we use matsui inks. Mainly 301. 110 is pretty low for a base.

Raw Paw:
We use 110 to do large fills of color with wb / dc, or tote bags.  We hand print everything, so the 110 helps sometimes in regards to printing those large areas of color.  Our standard mesh for wb / dc is 150, and for halftone / dither / simulated process we go up to 230.  So 110 is more of an exception.  Also, we use 230 for underbase screens, not 110.  I specifically meant that for certain ink mixes, the W-BASE is too watery to hold detail on a halftone, and watery to the point that the ink will start dropping through the open mesh while the screen is loaded

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