We get a ton of 3rd party art from our contract customers these days. Sometimes the files end up as massive files for whatever reason. I’m talkin 200+mb files that have to be sent via we transfer and subsequently glitch / slow down AI or PS. We’re no slouch on RAM here, but it is an annoyance because the large files have to be sent through different channels than our regulars orders, which I want to eliminate.
We run adobe software and ask our contract customers to provide files on our AI CTS template. Vector isn’t usually a problem, but sometimes we get a large file with a distressed tiff layer that is massive. And sometimes others can be inexplicably large for seemingly no reason.
Anything raster or sim process, we ask for DCS 2 files, which are linked to our AI / template file containing reg marks, PMS colors / job info and any vector elements. These can also be quite large, and I’m kind of scratching my head as to why, as they’re almost always at 300DPI, When we do seps in house I feel like they aren’t ever as large.
Maybe there isn’t a 100% solution for this, but does anyone have some best practices to keep the file sizes to a minimum? I’d like to be able to better communicate standards to the multitude of artists that we work with.