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Artist => Works In Progress-art process => Topic started by: Artelf2xs on May 16, 2011, 09:18:50 PM

Title: Heavy on the 3-d
Post by: Artelf2xs on May 16, 2011, 09:18:50 PM
So, I wanted to impress this new client that is in need of four designs for an up coming event. Gunz & Gearz. They gave me the concepts and upfront cash and let me roll. I wanted to bang something out to get the thing going and of course I knew there would be a lot of changes.

I used a three demential model of a bullet to help match the angle of the car and I love the new three -d layers in photoshop.  Turns out it wa the wrong bullet :-O
(http://tshirtillustrator.com/images/5280-nw.jpg)

No worries, the 3-d built into Illustrator made it quite quick to remedy the problem once they brought me an example of a 6.5 grendal load.
(http://tshirtillustrator.com/images/3-D.jpg)

Here is where it's at now.. this will be a duotone,... I use gray scale on all my work and pull the colors out of it.
(http://tshirtillustrator.com/images/5280-bw.jpg)
Title: Re: Heavy on the 3-d
Post by: tpitman on May 16, 2011, 10:16:24 PM
The gradients, and especially the reflections in the bullet case are really nice.
Title: Re: Heavy on the 3-d
Post by: Artelf2xs on May 16, 2011, 11:14:27 PM
Quote
The gradients, and especially the reflections in the bullet case are really nice.

Thanks.. In the intrest of saving time and money ( I mean they're only tee shirts right )    I used Strata studio and a ray trace three D render engine. the mountains and reflextion where added in Photoshop.
Title: Re: Heavy on the 3-d
Post by: BBB on May 17, 2011, 08:03:56 AM
That is soo good its rediculous,..only the "gear" doesn't come up to the same excelence. 
Title: Re: Heavy on the 3-d
Post by: Denis Kolar on May 17, 2011, 08:12:40 AM
Awesome.

Just check the placement of 5280 on the bullet. It looks misplaced just a bit. Perspective is off just a tad :)

And, yes, I would agree with BBB about gear.
Title: Re: Heavy on the 3-d
Post by: virgil427 on May 17, 2011, 08:22:52 AM
I love it that, so cool.But, the perspective of the gear is off and the right front tire of the car would be off the bullet the way it sits right now, alittle off in the front end. the reflections in the caseing are a great touch
Title: Re: Heavy on the 3-d
Post by: Artelf2xs on May 17, 2011, 10:01:16 AM
the bullet is off just a little too. the gear needs to be faded back to not distract from the foreground or the text. It is just to help move your eye around the design.

Again.. this is for tee-shirts not the Denver Art Museum... Kidding I really do appreciate critiques... Kinda on a budget,, a lot of what is going on besides totally improper perspective, will be altered with contrast.
Title: Re: Heavy on the 3-d
Post by: yorkie on May 17, 2011, 10:33:22 AM
I'm not a fan of the smoking exhaust.

I'm also not a fan of using the letter "z" to replace the letter "s".
Title: Re: Heavy on the 3-d
Post by: Donnie on May 17, 2011, 11:08:36 AM
[youtube]http://www.youtube.com/watch?v=I8yr_StC3uw[/youtube]
Title: Re: Heavy on the 3-d
Post by: Sbrem on May 17, 2011, 11:11:00 AM
wicked pissa as we say around here. I thought the gear was missing something, but a second glance told me it was supposed to be in the background, and not distract from other elements. Real nice.

Steve
Title: Re: Heavy on the 3-d
Post by: Artelf2xs on May 17, 2011, 01:17:41 PM
Quote
I'm not a fan of the smoking exhaust.

I'm also not a fan of using the letter "z" to replace the letter "s".

client insist on smoking gattlin gun exhaust... and the z's are due to the only domain they where able to purchase.
Title: Re: Heavy on the 3-d
Post by: Dottonedan on May 17, 2011, 03:14:08 PM
It's pretty cool to do it in all grayscale. You can get awesome definition that way.

Everything is so smooth and chromie that I might try using a metal "carved brush metal texture on that gear. While it's a 3rd element and less impacting, it needs broken up a little. This is looking real good. Letter fly.  I say add more smoke (more noticeable ) and let it float out further away from the car a tad.
Title: Re: Heavy on the 3-d
Post by: Artelf2xs on May 17, 2011, 03:26:25 PM
Quote
carved brush metal texture on that gear
not sure I'm visualizing that Dot. ?

Yeah I just got started on the smoke..
Title: Re: Heavy on the 3-d
Post by: Command-Z on May 17, 2011, 04:55:41 PM
Wow... I like the bullet a lot. I've never used Illustrator's 3-D tools. That's impressive.

Title: Re: Heavy on the 3-d
Post by: Artelf2xs on May 17, 2011, 06:17:54 PM
Scott, I cheated a little and used Strata Studio... $49.00 in the apple apps store. It has an intuitive Illustrator tools interface and imports ai... that did the killer brass reflections. ;-) Fast too, like in seconds!
Title: Re: Heavy on the 3-d
Post by: Homer on May 17, 2011, 07:08:22 PM
how many print colors?

oh -and absolutely amazing by the way. . .
Title: Re: Heavy on the 3-d
Post by: JBLUE on May 18, 2011, 12:04:13 AM
I use gray scale on all my work and pull the colors out of it.

Care to elaborate on this? I have really wanted to explore this method. By the way killer job!!!!!!!
Title: Re: Heavy on the 3-d
Post by: Artelf2xs on May 18, 2011, 04:02:42 PM
Homer, this will be two color like the original with the wrong bullet. White and navy on a med rage blue.... But they have to have American Apparel and the colors are limited.. Shall see.
Quote
I use gray scale on all my work and pull the colors out of it.

Care to elaborate on this?

A grayscale image contains ALL the information. If I wanted to grab the car Minus say the taillights and trim... throw it on a spot channel and make it blue.... then I could use levels or even better control " Curves" to pull the shadow area out allowing black or darks to com through, same with highlights, allowing white to come through and maybe pollute the mid range? to simple of an explanation?
Title: Re: Heavy on the 3-d
Post by: lemorris on May 23, 2011, 11:23:53 PM
that's great man.  Thanks for the insight
Title: Re: Heavy on the 3-d
Post by: JBLUE on May 24, 2011, 12:39:31 AM
Homer, this will be two color like the original with the wrong bullet. White and navy on a med rage blue.... But they have to have American Apparel and the colors are limited.. Shall see.
Quote
I use gray scale on all my work and pull the colors out of it.

Care to elaborate on this?

A grayscale image contains ALL the information. If I wanted to grab the car Minus say the taillights and trim... throw it on a spot channel and make it blue.... then I could use levels or even better control " Curves" to pull the shadow area out allowing black or darks to com through, same with highlights, allowing white to come through and maybe pollute the mid range? to simple of an explanation?

In a way its a little confusing. Although I dont claim to be the brightest bulb with this stuff....lol I would love to learn more about it.
Title: Actual print _ Crappy cell phone picts
Post by: Artelf2xs on June 16, 2011, 06:08:23 PM
Two color, White & Navy No Flash. $5 dpi on 156 mesh hand press.

(http://tshirtillustrator.com/images/camfin.jpg)

(http://tshirtillustrator.com/images/camdot.jpg)
Title: Re: Actual print _ Crappy cell phone picts
Post by: blue moon on June 16, 2011, 06:16:08 PM
Two color, White & Navy No Flash. $5 dpi on 156 mesh hand press.

([url]http://tshirtillustrator.com/images/camfin.jpg[/url])

([url]http://tshirtillustrator.com/images/camdot.jpg[/url])


that's a lot of bang for the buck (only two colors)! Looks very nice!